Resident data ends at 3444, program starts at 3444, file ends at 11288 Starting analysis pass at address 3444 End of analysis pass, low address = 3444, high address = f4bc [Start of text] S001: "Phlegm" S002: " An Interactive Interactive Copyright 1996-1997 by Adjacent Drooler " S003: "960912" S004: "6/2" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "How do I get at the chest?" S025: "Take a look at the other things of interest near the chest." S026: "The cannon seems to be pointed directly at the tree." S027: "This is the puzzle that lasts the entire game." S028: "Look at the cannon question for more information." S029: "What do I do with the cannon?" S030: "EXAMINE THE CANNON." S031: "You need all the pieces mentioned: a projectile, gunpowder, and something to light the fuse with." S032: "This is the puzzle that lasts the entire game, so if there are still puzzles you haven't solved you should go back and do them now." S033: "The flamethrower in the Market can be used to light the fuse." S034: "The bowl in the Moose Headquarters contains gunpowder; you will need the Holy Grail to carry some to the cannon." S035: "The pink elephant in the package the skeleton is holding is the projectile." S036: "What should I do at the End of the World?" S037: "Read the sign." S038: "This is not a game where you want to be cautious." S039: "JUMP OFF THE END OF THE WORLD." S040: "How do I get the maroon crayon?" S041: "Use your intuition here." S042: "What have you seen the pole do before?" S043: "It shook when Leo hit it." S044: "SHAKE THE POLE." S045: "Is the lunatic useful for anything?" S046: "Yes." S047: "The lunatic seems to like certain types of music." S048: "But possibly not others." S049: "Don't go on reading hints until you have the record." S050: "You need to play the record for the lunatic. What are records played with?" S051: "Record players, but the part that touches the record is called a . . ." S052: "Needle. What have you seen that could hide needles?" S053: "The haystack looks promising." S054: "FIND THE NEEDLE IN THE HAYSTACK." S055: "Then, PLAY RECORD WITH NEEDLE while at the lunatic." S056: "How do I get the record?" S057: "You need to distract the old man with something." S058: "Something not too violent, but forceful." S059: "Something found near the End of the World. See the corresponding question if you need help with this." S060: "THROW WATER BALLOON AT MAN. Then, TAKE RECORD." S061: "Where do I find the Magic Crayons of Destiny?" S062: "There's no subtle way of saying these, so these are all direct answers." S063: "Black crayon: You should see it after you examine the writing." S064: "Maroon crayon: SHAKE THE POLE at the End of the World." S065: "Green crayon: After doing OPEN BAG at the Market, SEARCH BAG twice." S066: "Mauve crayon: EXAMINE THE PICTURE at the Moose Headquarters, then TAKE CRAYON." S067: "How do I get rid of the crowd listening to the speaker?" S068: "You need to drive the crowd away somehow." S069: "If you yelled "FIRE!" they would probably ignore you since they are engrossed in the speech, but. . ." S070: ". . . the crowd also seems to be paying attention to something else." S071: "You need to somehow scare them with the huge moose head." S072: "You can't reach the head from where you are." S073: "Leo can, in a manner of speaking." S074: "You need to use one of Leo's talents." S075: "There are many ways to phrase this; LEO, THROW YOUR VOICE AT THE MOOSE HEAD will work." S076: "What am I supposed to do at the Moose Headquarters?" S077: "Also, one decoration in particular seems interesting." S078: "Examine the picture closely. Does anything seem unusual about it? (Besides it being unusual in general, of course.)" S079: "TAKE THE MAUVE CRAYON." S080: "To do anything else you need to make the crowd and the speaker leave (see next question)." S081: "Check out the bowl near the front, and the decorations." S082: "You need the powder from the bowl. There is a container elsewhere." S083: "The container is at the Ancient Mayan Ruins." S084: "The Holy Grail. Fill it with powder." S085: "How do I get the flamethrower out of the cart?" S086: "Flamethrowers are useful for starting fires." S087: "Which can in turn burn something down." S088: "The cart, for instance." S089: "SHOOT FLAMETHROWER AT CART or just SHOOT FLAMETHROWER." S090: "What can I do with the haystack?" S091: "EXAMINE THE HAYSTACK." S092: "Take what you read literally." S093: "FIND A NEEDLE IN THE HAYSTACK." S094: "Phlegm" S095: "There is information provided on the following: How do I get at the chest? What do I do with the cannon? What should I do at the End of the World? How do I get the maroon crayon? Is the lunatic useful for anything? How do I get the record? Where do I find the Magic Crayons of Destiny? What am I supposed to do at the Moose Headquarters? How do I get rid of the crowd listening to the speaker? How do I get the flamethrower out of the cart? What can I do with the haystack? " S096: "This scrap of paper contains many lines and scribblings from your travels, the most prominent being large X next to the words "Treasure located here!"" S097: "Tasteful pastels and neons form a concrete square around an anomalous growth in the form of a large tree. The odd walls and spires surrounding give the impression of exits in many directions." S098: "After proceeding a short while, you are stopped at a road block that reads: "Closed for Construction, Use South Route."" S099: "After proceeding a short while, you are stopped at a road block that reads: "Closed for Construction, Use East Route."" S100: "A chest has somehow managed to lodge itself in the tree's upper branches." S101: "A cannon sits nearby." S102: "One of those old-style cannons, aimed directly at the tree; it has apparently been made after hours of painstaking research. For those unfamiliar with late 4th century Zilodaxian technology: a projectile and gunpowder go in the cannon, and the fuse is lit." S103: "It's a green water balloon." S104: "That's the edge. You can jump off it if you feel reckless today." S105: "some" S106: "All the tables are the same style, circular with four legs and a smooth finish." S107: "It ends abruptly, as most edges are apt to do." S108: ""The End of the World Grill - Closed." Also underneath, in bold print: "No jumping off the edge! It may be hazardous to your health."" S109: "The lunatic shows the classic symptoms: wild eyes, foamy mouth, and a tendency to say "wibble" every once in a while. The guitar under the arm doesn't seem standard, but hey, whatever works." S110: "A raised floor with an undulating and twisting crowd makes the whole scene defy further description." S111: "You can only go out the way you came in." S112: "It's a chair with very tall legs. How grandpa got up there is one of those mysteries shelved next to the aerosol deodorant." S113: "Looks like a disco record." S114: "It's a hole in the south wall." S115: "The exits are west and southeast." S116: ""Market." Very profound stuff. You mark a note to do a literary analysis sometime." S117: "Haystacks are stacks composed of primarily hay. People also find needles in them (metaphorically, or course.)" S118: "It is a bag of Uncle Joe's World-Class Llama Feed, Guaranteed to Make Your Llama Grow Faster. Also Included in Every Bag Absolutely Free is a Green Crayon. The bag is closed." S119: "It has "Each item $1" scrawled on the front. This has been crossed off and replaced with "Each item 50 cents" followed by "Each item 25 cents" and finally "Everything free." This last one seems to have brought the customers, because the cart looks pretty barren." S120: "It is a bag of Uncle Joe's World-Class Llama Feed, Guaranteed to Make Your Llama Grow Faster. Also Included in Every Bag Absolutely Free is a Green Crayon. The bag is open, revealing some giraffe food." S121: "some" S122: "Loads of giraffe food." S123: "Paths lead east and west, and doors are to the north and south." S124: "You've come across a relatively normal-looking section of town; the pastel motif and been traded in favor of dull browns and yellows. A building to the north has a sign and a door. A building to the south has a sign and a place that used to have a door. Paths to the east and west have neither signs nor doors." S125: ""Come see the authentic Mayan ruins! Satisfaction guaranteed!" Between the words "the" and "authentic" you can see in fine print "slightly."" S126: ""Official Headquarters of the Secret Society of the Moose."" S127: "The only exit is south." S128: "Pictures, certificates, and other objects of mysterious import. One picture in particular stands particularly prominent." S129: "Fierce, embalmed, and very dead." S130: "Black hair, tanned body, outrageous outfit, and eyes with a color so odd they can't really be described." S131: "the" S132: "The people are paying painfully close attention to the lady who is speaking. They are also paying equal attention to the huge moose head on the wall, as if they are expecting that to start giving a speech, too." S133: "Nicely carved out of marble, containing some sort of powder." S134: "It's a dark, mysterious powder." S135: "It's a dark, mysterious powder." S136: "The only exit is north." S137: "This place does have an antique flavor to it, although you never knew the Mayans made statues made entirely of old tires. The electric light also seems to detract somewhat from the atmosphere. Still, if you like piles of rubble this tourist spot is quite a photo opportunity. The only exit is north." S138: "It's rubble. Not too exciting, is it?" S139: "A regular light bulb, currently on, and too high up to reach." S140: "Big and rocklike. Also of note is the writing and the four depressions nearby." S141: "The Holy Grail is supposed to grant anyone who drinks from it immortality, or at least that's what the movies say. You notice a "Made in Taiwan" stamp on the bottom." S142: "Odor permeates this place, which seems to be the inside of a large wall. Shadows are positioned to look like they are ready to jump at you. The only exit is north." S143: "The only exit is north." S144: "Pink, cuddly, toy, elephant. Says it all, really. Strange that it got sent here. Must be all the pastel motifs." S145: "read" S146: "apply 'ofclass' for" S147: ""name"" S148: ""create"" S149: ""recreate"" S150: ""destroy"" S151: ""remaining"" S152: ""copy"" S153: ""call"" S154: ""print"" S155: ""print_to_array"" S156: ""before"" S157: ""after"" S158: ""life"" S159: ""n_to/door_to"" S160: ""s_to/when_closed/when_off"" S161: ""e_to/with_key"" S162: ""w_to/door_dir"" S163: ""ne_to/react_before"" S164: ""se_to/add_to_scope"" S165: ""nw_to/react_after"" S166: ""sw_to/list_together"" S167: ""u_to/invent"" S168: ""d_to/plural"" S169: ""in_to/grammar"" S170: ""out_to/orders"" S171: ""initial/when_open/when_on"" S172: ""description"" S173: ""describe"" S174: ""article"" S175: ""cant_go"" S176: ""found_in"" S177: ""time_left"" S178: ""number"" S179: ""time_out/daemon"" S180: ""each_turn"" S181: ""capacity"" S182: ""short_name"" S183: ""parse_name"" S184: ""counter"" S185: ""hint_check"" S186: ""the_hints"" [End of text] [End of file]